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1. jammers - in Player Features and Ideas Discussion [original thread]
I kinda like this. only have multi spec mods, and then a script. no script is the normal multi spec, the script changes it to 0 str on all other types of ecm but increases the select type, in addition changes the mods range and cap use. This could...
- by Gabriel Rike - at 2009.10.16 23:21:00
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2. Make a 0 and a O look different in UI - in Player Features and Ideas Discussion [original thread]
/agreed make it so!
- by Gabriel Rike - at 2009.10.16 23:05:00
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3. Target Painting and Cruise missiles - in Player Features and Ideas Discussion [original thread]
Edited by: Gabriel Rike on 16/10/2009 23:01:31 I agree with the fleet fof guide idea. And only if its assigned to that player doing the painting. If that guy is jammed, fof's turn back into fof's like they currently are, but while the fleet pa...
- by Gabriel Rike - at 2009.10.16 22:58:00
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4. New/Upgraded module/Fleet role new target painter - in Player Features and Ideas Discussion [original thread]
to respond to the after the ship has died poping something, nope, still wouldnt work like that as if a ship initiates warp all missles in flight go to 0 damage, or if it leaves grid (dying is the same effect even now) However I think this would b...
- by Gabriel Rike - at 2009.10.16 22:42:00
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5. Smartbombing ships and mods - in Player Features and Ideas Discussion [original thread]
hmmm would be cool, I am always up for new T2 ships, like another T2 dessy I have always been dreaming of.... but as for this post, perhaps call the class "Breakers" or "Blitzers" or something like that as its kinda what they are for Ship names ...
- by Gabriel Rike - at 2009.10.16 22:19:00
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6. Faction Warfare - in Player Features and Ideas Discussion [original thread]
so it occured to me that I probably should have named the topic something other tahn faction warfare, which directly translates in Eve forumese as dont bother even readinbg this thread due to whine whine whine. lol sad too because I really though...
- by Gabriel Rike - at 2009.10.14 00:57:00
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7. [Proposal] ECM change - in Player Features and Ideas Discussion [original thread]
Edited by: Gabriel Rike on 13/10/2009 15:33:56 yeah.... so use ecm with damps to perma jam them......er wait, or just use more damps to perma jam them, why do you need the ecm in this case anymore? this isnt a balance this is a nerf. unless yo...
- by Gabriel Rike - at 2009.10.13 15:32:00
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8. Faction Warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Gabriel Rike on 13/10/2009 15:11:17 Watching the round table discussion on it gave me one of the greatest ideas: Someone recommended removing the sentry guns from the faction warzone. I would say go one step further. When you gain...
- by Gabriel Rike - at 2009.10.13 15:02:00
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9. Hi Slot EWAR - in Player Features and Ideas Discussion [original thread]
been out of the game for a little bit and figured I would check on my old posts!
- by Gabriel Rike - at 2008.12.14 17:53:00
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10. autoloot! - in Player Features and Ideas Discussion [original thread]
sounds like each here is a mission runner only, other wise this would be obvious to you : 1 waht about the large number of cap booster charges in mission wrecks, you would have to tractor a jet can around with you just to put them in, which means...
- by Gabriel Rike - at 2008.09.28 16:44:00
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11. Hi Slot EWAR - in Player Features and Ideas Discussion [original thread]
you mean like a covert cloak on the force recons..... I am not seeing that as a valid reason not to buff the combat recons with a new mod. Besides I said its a mod all ships can fit, just the combat recons can fit 2. if they dont want to fit the o...
- by Gabriel Rike - at 2008.09.28 16:29:00
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12. Hi Slot EWAR - in Player Features and Ideas Discussion [original thread]
Webs Cont. Option 1: 85% web 25km range **script** reduces the range to 12.5km. Makes it a bubble effect around user. Slows user also by 85% I know it might sound overpowered, but it will effect friendly targets as well as neutrals much like ...
- by Gabriel Rike - at 2008.09.18 02:15:00
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13. Hi Slot EWAR - in Player Features and Ideas Discussion [original thread]
Edited by: Gabriel Rike on 18/09/2008 01:59:29 Combat recons need a little love as does ewar in general. These new mods plus the change to the combat recons might make things kinda interesting with EWAR once again. base rules: only 1 Hig...
- by Gabriel Rike - at 2008.09.18 01:59:00
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14. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Or just make it so fuel cells(I like this name best) aren't racial based. Just make them compile all the npc sold commodities. Still allow them to be made by the bpo's like planned, but also make them directly purchaseable from the same npc's. Thi...
- by Gabriel Rike - at 2008.05.21 15:21:00
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